입학 · 교육
교수프로필
양희경
- 학위: 박사
- 연구실 : 식물과학관 (N405)
- 연락처 : 041-550-5351
- 세부전공 : 컴퓨터그래픽스 및 생성형인공지능
학위
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박사,
상명대학교 컴퓨터과학과 (세부전공 : 컴퓨터과학전공),
201902
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석사,
상명대학교 컴퓨터과학과 (세부전공 : 컴퓨터과학전공),
201208
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학사,
상명대학교 디지털미디어학과 (세부전공 : 디지털미디어전공),
201002
경력
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교수,
상명대학교 소프트웨어학과,
(2023.09~ )
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교수,
상명대학교 SW중심대학사업단,
(2020.03~2023.08)
논문
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Artfusion: A Diffusion Model-Based Style Synthesis Framework for Portraits,
ELECTRONICS,
202402
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DALS: Diffusion-Based Artistic Landscape Sketch,
MATHEMATICS,
202401
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Urban Landscape Game Scene Sketch Generation Framework with Stable Diffusion,
한국컴퓨터게임학회논문지,
202312
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Artistic character generation technique using a controllable diffusion model,
한국컴퓨터게임학회논문지,
202309
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A Technique for Building 3D Game Characters from Cartoon Character Images Using Deep 3D Face Reconstruction,
한국컴퓨터게임학회논문지,
202306
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24-GAN: Portrait Generation with Composite Attributes,
MATHEMATICS,
202210
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A Transfer Learning for Line-Based Portrait Sketch,
MATHEMATICS,
202210
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Syntheses of Dual-Artistic Media Effects Using a Generative Model with Spatial Control,
ELECTRONICS,
202204
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A Pose and Style-Invariant Reenactment Technique for Artistic Portraits Using GAN,
IEEE ACCESS,
202203
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An Attention-Based Generative Adversarial Network for Producing Illustrative Sketches,
MATHEMATICS,
202111
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Improving Deep Object Detection Algorithms for Game Scenes,
ELECTRONICS,
202110
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2D+Gan: Generating 2D+ Images using GAN-based a Depth map and an Image Segmentation Estimation,
한국컴퓨터게임학회논문지,
202109
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Implementation of an efficient super resolution algorithm for game images using sparse matrix multiplication,
한국컴퓨터게임학회논문지,
202109
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3D 얼굴 모델 기반의 GAN을 이용한 게임 캐릭터 회전 기법,
한국게임학회 논문지,
202107
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An Improvement of Deep Learning-based Object Detection Scheme for Game Scenes,
한국컴퓨터게임학회논문지,
202106
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A Saliency-Based Patch Sampling Approach for Deep Artistic Media Recognition,
ELECTRONICS,
202105
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PIGan: Pose Invariant face reenactment for game character using a GAN-based face rotation technique,
한국컴퓨터게임학회논문지,
202103
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A GAN-based face reenactment technique for non-human game characters using coloring module,
한국컴퓨터게임학회논문지,
202103
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FillingGAN: A Deep Learning-based Automatic Coloring Technique from Line Drawings for Developing Coloring Game Contents,
한국컴퓨터게임학회논문지,
202103
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An RCCL-based GAN for Illustrative Sketch Generation from Game Scenes,
한국컴퓨터게임학회논문지,
202103
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EEG-Based Estimation on the Reduction of Negative Emotions for Illustrated Surgical Images,
SENSORS,
202012
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Emotion Variation from Controlling Contrast of Visual Contents through EEG-Based Deep Emotion Recognition,
SENSORS,
202008
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Generating 2D Lego Compatible Puzzles Using Reinforcement Learning,
IEEE ACCESS,
202008
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강화학습을 이용한 레고 퍼즐 생성 기술 개발,
한국게임학회 논문지,
202006
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A Hierarchical deep model for food classification from photographs,
KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS,
202004
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Classification of basic artistic media based on a deep convolutional approach,
VISUAL COMPUTER,
202003